Another look at usability
This is the first of a series of articles where we’ll look at website (and web software) usability as part of the more general concept of “quality”.
More and more companies are offering what they call “usability assessment” of websites and software.
What is usability?
Usability entails the general ease of use of all site components and features. Web usability is the general ease of use of all web site components.
A frequently used definition of usability (ISO 9241-11) covers ‘effectiveness’ (how easy different tasks are completed on the web site), ‘efficiency’ (how much effort it takes to complete a task) and ‘satisfaction’ (all positive attitudes toward the product and freedom from discomfort).
Others prefer to assess usability of the basis of how comfortable, intuitive, consistent and trustworthy experience it creates.
Often, for software applications usability components such as learnability (how easy is the system to learn), memorability (If someone returns to the system, how easily can they remember how to use it?), errors (how often errors are provoked) and satisfaction (Do people like using it) are used.
There are several usability-related methods, and procedures that require careful consideration when designing and developing Web site (some useful usability guideline could be found here). Each of these techniques has its own benefits and could be used in relation to the particular project.
Although there is no common quality standard, every company should decide on its own which usability method to use. No matter what technique is used, usability should be an integrated as part of website (software) development.
Why the incorporation of usability techniques is important to your website?
- Will lower the development time and will reduce the development costs due to fewer usability related changes after the project launch
- Will increase the number of retained customers
- Will give you a competitive advantage over websites that are more difficult to use
Applying usability techniques during the development process saves you money, increases the product quality, number of the loyal customers, reduces the production time and gives you competitive advantage.
Usability techniques could be used in the early stages of website and software development using sketches, wire frames and prototypes and that will ensure that problems are seen and dealt with on time, before they are built into a design. At Stoy Solutions, we like using OmniGraffle. The same usability techniques could be used for evaluation of existing websites as a first step to redesign.
Designers and developers should consider a full range of user-interface issues, and work to create a Web site that enables the best and the easiest possible user performance.
Measuring usability could be made on the basis of comparison with an alternative design or a competitor’s website which will help visualising a more complete picture and better understanding of design issues.
next post comming soon…
Posted: April 11th, 2009 under Uncategorized.
Comments: 5
Comments
Comment from Dan
Time: April 12, 2009, 12:08 pm
Useful information, every designer should read it. Please let me know when you post the next part.
Dan
Comment from Ann Krause
Time: April 13, 2009, 2:23 pm
It's great to see you blogging about usability! Absolutely, prototyping./wireframing in the early stages of design is very useful, but even more useful if you perform some usability tests on the prototypes. Are you going to talk about usability testing in your next post (I hope?)
Personally, I like to use Axure for wireframing–I haven't tried Omnigraffle and would be curious to hear more about how you use it for prototyping and what you like and don't like about it.
Comment from stoysolutions
Time: April 13, 2009, 3:02 pm
Hi Ann,
Great to see you here. We'll link to you
We've actually split this monster in 4 articles (so far, at least). Next post will be on international usability standards and what they are, then the third post would be on cost-effective usability implementation, including testing as well as a few concrete hints/ rules.
Axure looks great – I will check it out. We tend to use Omnigraffle to quickly sketch things with clients, while talking to them, then redefine it in a report.
Anton
Comment from Steve Reeves
Time: April 28, 2009, 8:21 am
Hi Anton
I'm just pleased everybody bringing web apps to market doesn't understand your points here.
They are great points, very well expressed.
Ultimately every software product stands or falls on how good it feels to the user. Adoption is now being recognized as the main issue for software makers, of all descriptions.
Our bet is usability will become the point of competition, as opposed to features – the good old "less is more" argument.
Comment from Anton Stoyanov
Time: April 28, 2009, 9:14 am
Thanks for the comment Steve, I have some more posts on UX coming
Write a comment